My specialization is building end-to-end production pipelines for modern media — from website structure and brand systems to content workflows for social platforms — combining clear strategy, strong execution, and the creative use of AI technologies.
I hold a Bachelor of Technology in Computer Science from the esteemed Polish-Japanese Academy of Information Technology and a Master of Fine Arts in Interactive Design. This academic foundation, combined with extensive experience across different studios, enables me to create designs that seamlessly blend aesthetics, functionality, and production efficiency.
Full Charatcter Creation Pipeline:
AI Refference, Sculpting, Retopology, UV, Baking, Texturing, Rigging, Animation, Game Adapting.
Full Dynamic Asset Creation Pipeline:
Modeling, Retopology, UV/Tiles, Baking, Texturing, Game Adapting.
Full Environment static Prop Creation Pipeline:
Modeling, Retopology, UV, Baking, Texturing, Game Adapting.
Drawn to my work and want to hire me? Feel free to reach out!
Germany, Lower Saxony






