
Monolith Echoes
Character/Cloth
28.08.2024
The project was built using:
Face textures — detailed normal and roughness maps capturing skin microdetails.
Blender geometry nodes — light fixtures, realistic subsurface scattering on the skin.
Shaders — reflective metal and leather materials, with realistic subsurface scattering on the skin.
Here you can check out the final version of the artwork in motion — showing the finished scene, light play, and the fine details that bring the atmosphere to life.