CRAFTING DIGITAL GOODS SINCE — Y:2017
NEURO
NEURO
BRUSH



I’m Yaroslav Shatkovskyi — a 3D Artist specializing in stylized props and characters, with extensive experience in creating high-quality 3D visuals for interactive and digital media.
I’m Yaroslav Shatkovskyi — a 3D Artist specializing in stylized visuals with extensive experience in digital production.
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My passion is solving challenges that require deep focus, specialized skills, and the creative use of AI technologies.
I hold a Bachelor of Technology in Computer Science from the esteemed Polish-Japanese Academy of Information Technology and a Master of Fine Arts in Interactive Design. This academic foundation, combined with extensive experience across different studios, enables me to create designs that seamlessly blend aesthetics, functionality, and production efficiency.
Blender
3D Graphics
Blender
3D Graphics
Blender
3D Graphics
Maxon ZBrush
Digital sculpting
ZBrush
Digital sculpting
Maxon ZBrush
Digital sculpting
Texture 3D models tool
Texture 3D models
Texture 3D models tool
Texture 3D models
Texture 3D models tool
Texture 3D models
Full Charatcter Creation Pipeline:
AI Refference, Sculpting, Retopology, UV, Baking, Texturing, Rigging, Animation, Game Adapting.
Full Dynamic Prop Creation Pipeline:
Modeling, Retopology, UV, Baking, Texturing, Game Adapting.
Full Dynamic Prop Creation Pipeline:
Modeling, Retopology, UV, Baking, Texturing, Game Adapting.
Full Dynamic Asset Creation Pipeline:
Modeling, Retopology, UV/Tiles, Baking, Texturing, Game Adapting.
Full Environment static Prop Creation Pipeline:
Modeling, Retopology, UV, Baking, Texturing, Game Adapting.
Graphic Designer
Treeberg GmbH
2025 — Present
Designing, developing websites, and creating high-quality 3D product visualizations that combine clean aesthetics with functional user experiences.
Graphic Designer
Treeberg GmbH
2025 — Present
Designing, developing websites, and creating high-quality 3D product visualizations that combine clean aesthetics with functional user experiences.
Graphic Designer
Treeberg GmbH
2025 — Present
Designing, developing websites, and creating high-quality 3D product visualizations that combine clean aesthetics with functional user experiences.
Middle 3D Artist
RockGame S.A.
2021
Built modular buildings, props, and environments for games. Handled scene assembly and lighting baking in Unity. Focused on realistic lighting, clean composition, and efficient 3D production.
Middle 3D Artist
RockGame S.A.
2021
Built modular buildings, props, and environments for games. Handled scene assembly and lighting baking in Unity. Focused on realistic lighting, clean composition, and efficient 3D production.
Middle 3D Artist
RockGame S.A.
2021
Built modular buildings, props, and environments for games. Handled scene assembly and lighting baking in Unity. Focused on realistic lighting, clean composition, and efficient 3D production.
3D Artist | Generalist
Volksbank Haselünne eG
2022 — 2024
Led a wide range of digital projects — from designing 3D characters and AI avatars to creating 2D/3D animations and AR/VR content. Balanced creative direction with strong technical execution to deliver high-quality digital media.
3D Artist | Generalist
Volksbank Haselünne eG
2022 — 2024
Led a wide range of digital projects — from designing 3D characters and AI avatars to creating 2D/3D animations and AR/VR content. Balanced creative direction with strong technical execution to deliver high-quality digital media.
3D Artist | Generalist
Volksbank Haselünne eG
2022 — 2024
Led a wide range of digital projects — from designing 3D characters and AI avatars to creating 2D/3D animations and AR/VR content. Balanced creative direction with strong technical execution to deliver high-quality digital media.
Junior/Middle 3D Artist
Artist Entertainment Studio
2019 — 2020
Сreated 3D props for games — handling modeling, UVs, baking, and texturing — using Blender. One of the highlights was contributing to Bugbear’s "Wreckfest," published by THQ Nordic.
Junior/Middle 3D Artist
Artist Entertainment Studio
2019 — 2020
Сreated 3D props for games — handling modeling, UVs, baking, and texturing — using Blender. One of the highlights was contributing to Bugbear’s "Wreckfest," published by THQ Nordic.
Junior/Middle 3D Artist
Artist Entertainment Studio
2019 — 2020
Сreated 3D props for games — handling modeling, UVs, baking, and texturing — using Blender. One of the highlights was contributing to Bugbear’s "Wreckfest," published by THQ Nordic.
500+
3D Models Created
500+
3D Models Created
500+
3D Models Created
50+
Projects Completed
50+
Projects Completed
50+
Projects Completed
1K+
3D Visuals Rendered
1K+
3D Visuals Rendered
1K+
3D Visuals Rendered
1K+
3D Visuals Rendered
PIPELINE
BRAINSTORM
DIGITAL
AI
PIPELINE
BRAINSTORM
DIGITAL
AI
Creative Core
Unity Learn
2023
Completed the Unity Essentials Pathway, gaining practical skills in 3D scene creation, asset integration, basic scripting, and interactive content development using Unity.
Creative Core
Unity Learn
2023
Completed the Unity Essentials Pathway, gaining practical skills in 3D scene creation, asset integration, basic scripting, and interactive content development using Unity.
Creative Core
Unity Learn
2023
Completed the Unity Essentials Pathway, gaining practical skills in 3D scene creation, asset integration, basic scripting, and interactive content development using Unity.
Bachelor of Technology in Computer Science
Polish-Japanese Academy of Information Technology
2017 — 2021
Developed a solid expertise in composition, color theory, and creative methodologies for media art. This practical foundation enables me to deliver visually compelling and conceptually strong digital projects.
Bachelor of Technology in Computer Science
Polish-Japanese Academy of Information Technology
2017 — 2021
Developed a solid expertise in composition, color theory, and creative methodologies for media art. This practical foundation enables me to deliver visually compelling and conceptually strong digital projects.
Bachelor of Technology in Computer Science
Polish-Japanese Academy of Information Technology
2017 — 2021
Developed a solid expertise in composition, color theory, and creative methodologies for media art. This practical foundation enables me to deliver visually compelling and conceptually strong digital projects.
3D Modeling
3D Modeling
3D Modeling
3D Sculpting
3D Sculpting
3D Sculpting
UV | Texturing
UV | Texturing
UV | Texturing
Texture | Light Baking
Texture | Light Baking
Texture | Light Baking
Game Engine Pipeline
Game Engine Pipeline
Game Engine Pipeline
Ai Pipeline
Ai Pipeline
Ai Pipeline
Drawn to my work and want to hire me? Feel free to reach out!
Germany, Lower Saxony